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Timothy B.

Contributor Level

Total Points
180

About Me

Hi! In VR, as in any function, till you find it out yourself and attempt to do something, what appears like magic. Creating VR software isn't rocket science! It is important to grasp the fundamental essentials of interaction with the surroundings and adhere to the previously established practices associated with the way the consumer needs to feel, for example, you can't shake it aggressively so as to not cause an epilepsy attack.

1 Review by Timothy

  • Servreality

7/15/20

Hi! In VR, as in any function, till you find it out yourself and attempt to do something, what appears like magic. Creating VR software isn't rocket science! It is important to grasp the fundamental essentials of interaction with the surroundings and adhere to the previously established practices associated with the way the consumer needs to feel, for example, you can't shake it aggressively so as to not cause an epilepsy attack. Everything, after the evolution process becomes a normal project having a small correction for interaction, and that the user ought to be handled a bit more carefully.
My name is Timothy, I am 28 years old and now I have been employed as a VR/AR technology program developer for approximately three decades. Our firm, https://servreality.com/, can, includes a big staff and deals with such interesting things as game development, AI and ML alternatives. Now VR is very badly implemented in corporate training. As an example, if it is vital to train an rig mechanic to work with complex equipment, and the gear itself in one copy, only in some particular place. VR may also help when it's essential to check how well a worker has memorized the plan of job performance. It appears to me that after some time, stringing from the VR will be very cool. The TV that we're used to will be replaced with a combined format of immersive streaming in VR eyeglasses. Then you'll have the ability to watch the story and in exactly the identical time be in a position to influence the narrative: dive right into it, become a fanatic, and manage its own development. And, of course, in social networks: Facebook has already created a social network in virtual reality. There is a VRChat application where you can make avatars of varying levels of idiocy and speak with customers from all over the world.
Back in VR, as in almost any endeavor, until you have figured out it and attempted something, everything looks like magic. Developing VR software isn't a science! It is very important to grasp the basic essentials of interaction with the surroundings and adhere to the previously established practices related to how the consumer needs to feel, for example, you cannot shake him aggressively to not lead to an epilepsy attack. Everything, after that the development process becomes a normal project which has a little correction for conversation, and that the user should be treated a bit more closely.

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