Stillfront Group contains a portfolio of game studios and a very profitable portfolio it is, judging from stockmarket enthusiasm.
https://www.marketscreener.com/quote/stock/STILLFRONT-GROUP-AB-PUBL-*******/
Online gaming is a growth industry in the pandemic world but, following a recent experience detailed at the blog below, I am leaning to the conclusion that player conflict (ranging from taunting remarks to the most extreme abuse) is seen as a driver for revenue.
https://bullyingandharassmentinonlinegaming.wordpress.com
Stillfront claim that all their studios are allowed to operate near autonomously but there must be some common ground. Customer care policy and strategies for increasing revenue are contenders.
Any and all competitive games necessarily involve conflict at some level, it is all a question of degree. The ability to damage or steal assets of another player is probably the most contentious area and is discussed at the blog. Cheating is another issue. "Honest" players are frequently incensed by cheating antics of others and the temptation to reach for the credit card to fight back is powerful.
Goodgame Studios operate several fora where various cheating strategies are complained about (even openly debated as "normal" behaviour - https://discord.com/channels/**************/**************/**************) but despite having all the technological tools to seriously curtail cheating, very little has been done over a period of several years. Cheating is a win/win scenario, the cheats spend money and the victims then spend more to fight back. The only area where action is swift, obvious and severe is fraud, often payment default - draw your own conclusions on that!
The big question is whether Goodgame Studios are alone in operating a policy which encourages conflict to increase revenue, or whether it is common across the Group.
Feedback on other experiences with Stillfront Group might help to fill out the overall picture. Please comment at the blog.